Patch v0.9.7
HexaLife » Devlog
Small patch to address a few crashes, save issues and improve a few systems. Changelog:
- Fixed entities and villagers being lost when region got saved while they were unloaded.
- Fixed crash when spawning villagers owned by an inactive village.
- Fixed villager task reach test.
- The lumberjack and miner no longer use the same task offset as other villagers when clearing a tile.
- Villagers now collect resources when clearing a tile.
- Villagers with inactive villages are now correctly saved.
- Coal generator now has normal coolant depletion time again.
- Long range linkers can now accept one additional linker connection (3 poles from 2) and can now power one build.
- Added water gauge to coal generator.
- Fixed power switch not updating the power network correctly when toggled.
- Added the auto switch, used to automatically bridge two power systems during the night.
- You can now pick constructions with MMB again.
- Tile information is no longer saved multiple times per tile.
- Removed hang glider, might come back in a future update.
Warning: Previous saves are unsupported due to the multiple tile info save bug.
That's all for now, this version should now make the game more or less stable. Enjoy the patch!
Files
HexaLife - Latest 608 MB
Dec 10, 2023
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HexaLife
A survival, sandbox game in a procedural hexagonale world.
Status | In development |
Author | TeunHarm |
Genre | Survival, Adventure |
Tags | City Builder, Multiplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch v0.9.6Nov 29, 2023
- Patch v0.9.5Oct 06, 2023
- Patch v0.9.4Sep 30, 2023
- Patch v0.9.3Sep 18, 2023
- Patch v0.9.2Sep 18, 2023
- Patch v0.9.1May 21, 2023
- HexaLife v0.9: Villages updateMay 20, 2023
- Patch v0.8.6Apr 11, 2023
- Patch v0.8.5Mar 21, 2023
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