Patch v0.9.6


The time has finally come for the new region save system. This release also includes various optimisations around world generation, ticking and rendering.

Changelog:

  • Regions for world saving, see the previous blog post for additional details about regions.
  • Villages now have their own individual save file.
  • Auto saves can now be postponed using Backspace.
  • Auto save interval can now be change in the settings.
  • The load menu has been improved, added a search bar and saves now have a preview.
  • Constructions now give stored resources back when broken.
  • Foliage now have a destructible mesh again when broken.
  • Performance improvements related to entity ticking when out of range.
  • Added a cache for resource and foliage searching for villagers.
  • Performance improvements for villager task searching.
  • The builder no longer gets stuck when finished building, locking the entier village.
  • Roads now pathfind to their destination, going around structures and steep cliffs (currently causes a lag spike upon generation).
  • Village buildings now spawn closer to the townhall.
  • Structures now longer spawn on top of you.
  • All broken foliage now correctly saves.
  • Various improvements related to navigation and big foliage like trees.
  • New packaging format, enjoy faster load times and a smaller game footprint.

That's all for this release. I'm now going to move to the next content update, this will introduce the final system that is still holding villages back : Vegetation, including growable vegetables and various fruit trees all rythmed by seasons. I can't wait to share more about it! Until then, enjoy the update.

Files

HexaLife - Latest 607 MB
Nov 29, 2023

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