Patch v0.8.6
HexaLife » Devlog
Time for another patch. From now on I'll try to release one about every two weeks. Here's the changelog:
- Removed temperature system, it never worked as intended, and doesn't play a major role for the gameplay of the game.
- Armor is back, works just like before.
- Tools now break foliage faster.
- New dungeon entrance, which is easier to find.
- Tile and chunk calculation is now exact, this fixes entities, builds and resources not despawning when their chunk is unloaded due to unprecise math.
- Added some more graphical options (resolution selection, render scale for TSR).
- Settings should be applied in a more reliable way.
- Various enemy improvements, including spawing in dungeons.
That's it for now, next update will probably bring oceans in order to finish the world generation.
Files
HexaLife - Latest 562 MB
Apr 11, 2023
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HexaLife
A survival, sandbox game in a procedural hexagonale world.
Status | In development |
Author | TeunHarm |
Genre | Survival, Adventure |
Tags | City Builder, Multiplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Patch v0.9.7Dec 10, 2023
- Patch v0.9.6Nov 29, 2023
- Patch v0.9.5Oct 06, 2023
- Patch v0.9.4Sep 30, 2023
- Patch v0.9.3Sep 18, 2023
- Patch v0.9.2Sep 18, 2023
- Patch v0.9.1May 21, 2023
- HexaLife v0.9: Villages updateMay 20, 2023
- Patch v0.8.5Mar 21, 2023
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